Lilémø : early literacy game
Dive into the world of Lilémø mixing traditional game and new technologies.
45 MAGIC CUBES
80 SMART CARTS
1 GAME STATION
“Assemble your cubes, listen to my voice,
read with me”
Lilémø development timeline
From the idea of Lilémø to the commercialization….
Our Kindergarten teacher imagined the Lilémø game for intuitive learning of early grade literacy.
Q3 2018 – Q1 2019
Research on design, Text to Speech synthesizer and embedded technologies for game intelligence.
Lilylearn is officially created. 3 women on board with experience of teaching from kindergarten to higher education.
Lilylearn filed its patents for itssolution “Literacy learning system and method”.
Development of a POC Proof of Concept prototype for the testing and validation process.
TEST WITH SCHOOLS & FAMILIES
The POC prototype is tested and validated by more than 300 alpha testers (schools, families and professionals).
A Minimal Viable Product version will be released and available for professionals.
Marketing of the Lilémø box, English learning extension, complex sounds, card kits and mobile application.
Develop and train phonological awareness
Kindergarten has a key role to play in preventing school failure by making language teaching a priority from an early age. Lilémø responds to the recommendations of the B.O. of May 29, 2019 (Ministry of National Education – France), which recommends the gradual learning of sound fusion and the development of phonological awareness from kindergarten on.